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Gravity-Bot Blues – VTDA Representing at Global Game Jam 2011

Posted on February 1, 2011 by Elliott

Gravity-Bot Blues

Introducing Gravity-Bot Blues, a game I made with a small team over the weekend for the 48hr Global Game Jam. We were based at Singapore MIT Gambit Lab in Cambridge, MA. I was the primary art dude working with a kick ass team listed below.

The theme of the Game Jam for our region was Extinction. We based our game on 2001 A Space Odyssey and HAL the homicidal computer. Matthew Weise, the lead game designer, was inspired by the shot in the film when Dave is jogging in the spacecraft like a rat on a carousel in simulated gravity. We wanted to have the robots try to release the last remaining humans (frozen in hibernation chambers) from the ship, thus saving the humans from themselves and liberating the robots from eternal human slavery. They key game mechanic is our physics simulation. You can increase and decrease gravity to achieve your goals.

Gravity-Bot Blues was made with the Unity 3D Game Engine, Maya, Photoshop and Skype, Dropbox & Google Docs along with paper, markers, glass walls and good old fashioned imagination. No are textures in the game except for baked lightmaps on the level.

Play the web version here: Gravity-Bot Blues

Created for the 2011 Global Game Jam (Gambit, MIT) in one weekend, using Unity3D

Developers: CODE: Alex Schwartz, Lee Stewert ART: Elliot Mitchell, Elisabeth Beinke PRODUCTION: Matthew Weise SOUND: Sean Callahan MUSIC: Daniel Perry

Posted in Games, Global Game Jam, News, Reviews | 1 Comment

Boston Unity Group: February Feature

Posted on January 24, 2011 by Elliott

Tuesday, February 15, 2011 from 7:00 PM – 9:00 PM (EST)
Microsoft N.E.R.D. Center, Cambridge, MA

Ever work on a 3-D multiplayer online game in Unity or want to in the future? Be sure to catch Chris Hart (CTO at ReactionGrid) at our next Boston Unity Group Meeting! Chris will be presenting on the topic of “The Perils of Designing Multiplayer Games”.

Chris Hart has extensive experience as an application developer and virtual world developer. Chris is CTO and part owner of ReactionGrid, a 3-D world development company based in Orlando Fl and Boston, MA. ReactionGrid’s focus is educational, business and entertainment use of 3D environments.

After Chris’s presentation we will be continuing the tradition of a Unity demo showcase, featuring some work in progress and completed Unity games. Email alex@owlchemylabs.com or elm@VermontDigitalArts.com to reserve a demo slot! As usual, we expect there to be a bunch of super inspiring demos. Contact us early to reserve a slot for you to show off your demo.

Lastly, we’ll be heading out a bit early and holding an informal Unity roundtable at CBC (Cambridge Brewing Company) to discuss a hot topics among Unity developers (topics TBD!) Directions will be available at the B.U.G. meeting so bring your wallet, appetite for mirco-brew and excellent food for CBC is the place to be merry, network and make lasting connections.

Sign up today to reserve a seat at Chris’s “The Perils of Designing Multiplayer Games” presentation 7 P.M., February 15th at the Microsoft N.E.R.D. Center, Cambridge, MA. Seats are limited so register early to reserve a seat and for directions! http://bugfeb2011.eventbrite.com/

See you there!

-Alex Schwartz and Elliott Mitchell

Posted in Boston Unity Group (B.U.G), News, Spin Spell, Spin Spell HD | Tagged Alex Schwartz, Boston Unity Group, BUG, Elliot Mitchell, Game Dev, Owlchemy Labs, Spin Spell, Unity3d, Vermot Digital Arts | 2 Comments

Depth of Field in C4D, Part 3

Posted on January 8, 2011 by Elliott

Posted in Tutorials | Leave a comment

Depth of Field in C4D, Part 2

Posted on January 8, 2011 by Elliott

Posted in Tutorials | Leave a comment

Depth of Field in C4D, Part 1

Posted on January 8, 2011 by Elliott

Posted in Tutorials | Leave a comment

Spin Spell HD and Brass Monkey SDK at CES 2011

Posted on January 7, 2011 by Elliott

Play a special version of Spin Spell HD on a Gametime Media Table! Where you ask? In the Alcatel-Lucent booth #35469, South Hall Upper during the Consumer Electronics Show from January 6th- 9th, 2011.

What’s different about Spin Spell with Brass Monkey SDK? Well Spin Spell HD has many visual and performance enhancements that were not possible on the iPhone. If that’s not enough, the Brass Monkey app on the iPhone is controlling Spin Spell HD on the Gametime Media Table both in the web browser and as a PC game! You can touch the Gametime Media Table screen like a giant iPad to interact with Spin Spell HD and use the Brass Monkey iPhone controller to play the game!

We were offered this opportunity to port a Brass Monkey version of Spin Spell HD because our IP could obviously benefit from Brass Monkey SDK and we frequently work with Infrared 5 and Brass Monkey on Unity projects.

For a better understanding of Brass Monkey and The Gametime Media Table read:  Brass Monkey Joins ng Connect Program; Showcases Immersive Interactivity Mobile Technology at CES 2011

Look forward to a public web based version of Spin Spell HD and Brass Monkey this year.

Posted in Games, News, Spin Spell, Spin Spell HD | Tagged Brass Monkey, CES, Gametime Media Table, Spelling Game, Spin Spell, Spin Spell HD, Unity, Vermont Digital Arts | 1 Comment

Event Recap: Boston Unity Group’s Winter Showdown by Ben Wiley

Posted on December 3, 2010 by Elliott

Boston Unity Group

Boston Unity Group

Read about this month’s Boston Unity Group’s Winter Showdown on Ben Wiley’s Blog.

Quick Hit, Owlchemy Labs, Defective Studios, Kaupang Studios, Singapore-MIT GAMBIT Game Lab, Vermont Digital Arts – Spin Spell and more!

Learn more about BUG at Alex Schwartz’s Blog and official home of BUG.

Posted in News | Tagged Boston Unity Group, BUG, Spin Spell, Unity, Vermont Digital Arts | Leave a comment

Spin Spell iPhone Reviewed on BurgZerg Arcade

Posted on November 23, 2010 by Elliott

Thanks to BurgZerg Arcade for writing our 1st review for Spin Spell iPhone!

http://www.burgzergarcade.com/review/petey/spin-spell

Spin Spell levelEditor - Vermont Digital Arts

Spin Spell levelEditor - Vermont Digital Arts

Posted in Games, News, Reviews, Spin Spell | Leave a comment

Promo codes for Spin Spell iPhone!

Posted on November 22, 2010 by Elliott

We have promo codes for Spin Spell iPhone! A bunch for reviews, some for friends/family and some to give away!

Spin Spell - Unity

Spin Spell - Unity

We will award promo codes to several groups of 5 people who re-tweet our contest tweets on Twitter.

If you are a journalist and want to review Spin Spell, contact us for a promo code.

Posted in Games, News, Spin Spell | Tagged 3D, App Store, Contest, Game, iPhone, Maze, Promo Codes, Spelling, Spin Spell, Unity, Vermont Digital Arts | Leave a comment

Spin Spell on iPhone App Store!

Posted on November 21, 2010 by Elliott
Spin Spell - 3D Spelling maze game for iPhone on sale now.

Spin Spell - 3D Spelling maze game for iPhone on sale now.

Celebration time at Vermont Digital Arts! Spin Spell is on the App Store for iPhone.

It’s price point is $1.99 which is a bargain for limitless replayability and free upgrades!

Spin Spell features:

  • 31 pre-made levels
  • 20 pre-made spelling lists
  • Level editor
  • 3D physics
  • and much more!

Check out the official Spin Spell website to learn more!

Posted in Games, News, Spin Spell | Tagged 3D, App Store, Game, iPhone, Maze, Spelling, Spin Spell, Unity, Vermont Digital Arts | 2 Comments
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