Introducing Gravity-Bot Blues, a game I made with a small team over the weekend for the 48hr Global Game Jam. We were based at Singapore MIT Gambit Lab in Cambridge, MA. I was the primary art dude working with a kick ass team listed below.
The theme of the Game Jam for our region was Extinction. We based our game on 2001 A Space Odyssey and HAL the homicidal computer. Matthew Weise, the lead game designer, was inspired by the shot in the film when Dave is jogging in the spacecraft like a rat on a carousel in simulated gravity. We wanted to have the robots try to release the last remaining humans (frozen in hibernation chambers) from the ship, thus saving the humans from themselves and liberating the robots from eternal human slavery. They key game mechanic is our physics simulation. You can increase and decrease gravity to achieve your goals.
Gravity-Bot Blues was made with the Unity 3D Game Engine, Maya, Photoshop and Skype, Dropbox & Google Docs along with paper, markers, glass walls and good old fashioned imagination. No are textures in the game except for baked lightmaps on the level.
Play the web version here: Gravity-Bot Blues






